IETS - v0.5.1
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    Function ActionOverride

    BG2 barrel re-exports.

    Generated by ts-update. Do not edit manually.

    Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.

    • This action can be used to control another creature. A creature referenced as the result of SetTokenObject() is not a valid target for the ActionOverride() action. The following is from the Irenicus cutscene after leaving his abode in chapter 1.

       IF
         True()
       THEN
         RESPONSE #100
           CutSceneId(Player1)
           Wait(1)
           FadeToColor([20.0],0)
           Wait(2)
           JumpToPoint([869.340])
           MoveViewPoint([909.346],INSTANT)
           ActionOverride(Player2,JumpToPoint([825.370]))
           ActionOverride(Player3,JumpToPoint([886.384]))
           ActionOverride(Player4,JumpToPoint([952.386]))
           ActionOverride(Player5,JumpToPoint([987.362]))
           ActionOverride(Player6,JumpToPoint([1005.404]))
           Face(10)
           ActionOverride(Player2,Face(10))
           ActionOverride(Player3,Face(10))
           ActionOverride(Player4,Face(8))
           ActionOverride(Player5,Face(6))
           ActionOverride(Player6,Face(6))
           ActionOverride("Anomen",JumpToPoint([909.346]))
           ActionOverride("Anomen",Face(10))
           Wait(1)
           FadeFromColor([20.0],0)
           Wait(2)
           ActionOverride("Anomen",StartDialogueNoSet(Player1))
       END
      

      Parameters

      Returns Action