This action can be used to control another creature. A creature referenced as the result of SetTokenObject() is not a valid target for the ActionOverride() action. The following is from the Irenicus cutscene after leaving his abode in chapter 1.
IF
True()
THEN
RESPONSE #100
CutSceneId(Player1)
Wait(1)
FadeToColor([20.0],0)
Wait(2)
JumpToPoint([869.340])
MoveViewPoint([909.346],INSTANT)
ActionOverride(Player2,JumpToPoint([825.370]))
ActionOverride(Player3,JumpToPoint([886.384]))
ActionOverride(Player4,JumpToPoint([952.386]))
ActionOverride(Player5,JumpToPoint([987.362]))
ActionOverride(Player6,JumpToPoint([1005.404]))
Face(10)
ActionOverride(Player2,Face(10))
ActionOverride(Player3,Face(10))
ActionOverride(Player4,Face(8))
ActionOverride(Player5,Face(6))
ActionOverride(Player6,Face(6))
ActionOverride("Anomen",JumpToPoint([909.346]))
ActionOverride("Anomen",Face(10))
Wait(1)
FadeFromColor([20.0],0)
Wait(2)
ActionOverride("Anomen",StartDialogueNoSet(Player1))
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.