IETS - v0.5.1
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    IETS - v0.5.1

    TypeScript type definitions for Infinity Engine scripting, for use in TBAF and TD.

    Provides branded types, object specifiers, IDS constants, and typed action/trigger function declarations for IDE autocompletion and type checking.

    pnpm install @bgforge/iets
    

    A .tbaf source file using IETS types. Top-level if blocks are transpiled to IF / THEN / END BAF blocks; all imports resolve to typed declarations and emit nothing at runtime.

    import { LOCALS } from "@bgforge/iets";
    import {
    FaceObject, Global, LastSeenBy, LevelLT, Myself, NearestEnemyOf, Player1,
    ReallyForceSpell, ReallyForceSpellRES, See, SetGlobal, SmallWait, StartDialog,
    WIZARD_ARMOR, WIZARD_SHIELD,
    } from "@bgforge/iets/bg2";

    const LVAR_doomed = "doomed";
    const LVAR_castSpellTrigger = "castSpellTrigger";

    // First talk, then fight
    if (See(Player1) && Global(LVAR_doomed, LOCALS, 0)) {
    SetGlobal(LVAR_doomed, LOCALS, 1);
    FaceObject(Player1);
    SmallWait(8);
    StartDialog("WM_RHIA", Player1);
    }
    /* Result:
    IF
    See(Player1)
    Global("doomed", "LOCALS", 0)
    THEN
    RESPONSE #100
    SetGlobal("doomed", "LOCALS", 1)
    FaceObject(Player1)
    SmallWait(8)
    StartDialog("WM_RHIA", Player1)
    END
    */

    See Getting Started, Examples and Type system for more.