This action instructs the active creature to continually attack the target, i.e. the active creature will not switch targets until its target is dead.
IF
See([EVILCUTOFF])
Class(LastSeenBy(),MAGE_ALL)
!InParty(LastSeenBy())
THEN
RESPONSE #100
Attack(LastSeenBy())
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.