BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.
This action instructs the active creature to attack the specified target for one round.
IF See(NearestEnemyOf()) THEN RESPONSE #100 AttackOneRound(NearestEnemyOf()) END Copy
IF See(NearestEnemyOf()) THEN RESPONSE #100 AttackOneRound(NearestEnemyOf()) END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.