This action instructs the active creature to attack the target for the specified time (ReevaluationPeriod) which is measured in AI updates (which default to 15 per second).The script will then run again, checking for other true conditions.
IF
See([EVILCUTOFF])
Range(LastSeenBy(),4)
!InParty(LastSeenBy())
!Allegiance(LastSeenBy(Myself),GOODCUTOFF)
!Class(LastSeenBy(Myself),INNOCENT)
InWeaponRange(LastSeenBy())
HasWeaponEquiped()
THEN
RESPONSE #100
AttackReevaluate(LastSeenBy(),30)
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.