This action changes the assigned script file for the active creature. The new script name is specified in the scriptfile parameter. The level parameter dictates the script level to change - values are from [scrlev.ids]({{ ids }}/scrlev.htm). Scripts can be set for any scriptable object (container, creature, door etc.), but are not persisted.
IF
See([EVILCUTOFF.0.DOG])
THEN
RESPONSE #100
ChangeAIScript("DOGFIGHT",DEFAULT)
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.