This action changes the alignment of the target creature to the specified value. Values are from [align.ids]({{ ids }}/align.htm).
IF
Global("KR_ALIGN_CHANGE","LOCALS",0)
THEN
RESPONSE #100
SetGlobal("KR_ALIGN_CHANGE","LOCALS",1)
ChangeAlignment(LastSeenBy(Myself),CHAOTIC_GOOD)
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.