Uses named re-exports (not export *) so esbuild can statically resolve each
binding without falling back to runtime __reExport helpers for externalized
.d.ts modules.
This action will change the animation of the active creature to match that of the specified CRE file. If the active creature is in the party, the action will create the specified creature. No lighting effects are played.
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.