IETS - v0.5.1
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    Function ChangeSpecifics

    BG2 barrel re-exports.

    Generated by ts-update. Do not edit manually.

    Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.

    • This action changes the specific status of the target creature to the specified value. Values are from [specific.ids]({{ ids }}/specific.htm). The action produces inconsistent results when used on player characters in multiplayer games. The specific value is represented by one byte, and so is limited to values 0-255. The example script assigns a script to a newly created simulacrum.

       IF
         See([ALLY])
         !InParty(LastSeenBy(Myself))
         !Gender(LastSeenBy(Myself),SUMMONED)
         !General(LastSeenBy(Myself),ANIMAL)
         !General(LastSeenBy(Myself),MONSTER)
         !General(LastSeenBy(Myself),UNDEAD)
         !General(LastSeenBy (Myself),GIANTHUMANOID)
         !Race(LastSeenBy(Myself),ELEMENTAL)
         !Race(LastSeenBy(Myself),MEPHIT)
         !Race(LastSeenBy(Myself),IMP)
         !HasItem("IMOENHP1&q uot;,LastSeenBy(Myself))
         !HasItem("MINHP1",LastSeenBy(Myself))
         !Specifics(LastSeenBy(Myself),100)
       THEN
         RESPONSE #100
           DisplayStringHead(LastSeenBy(Myself),26234) // 'Simulacrum'
           ActionOverride(LastSeenBy(Myself), ChangeAIScript("gbSim",DEFAULT))
           ChangeSpecifics(LastSeenBy(Myself),100)
       END
      

      Parameters

      Returns Action