This action clears any queued actions for all creatures in the area. The example script is from ar0507.bcs.
IF
Global("AmsiHouse","GLOBAL",3)
!Dead("amsi")
THEN
RESPONSE #100
ClearAllActions()
StartCutSceneMode()
ActionOverride("amsi",StartDialogueNoSet(Player1))
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.