This action creates a quantity of items equal to a global variable on the active creature. The example script will create 50 arrows.
IF
Global("Arrows","LOCALS",0)
THEN
RESPONSE #100
SetGlobal("Arrows","LOCALS",50)
CreateItemNumGlobal("Arrows","LOCALS","AROW01")
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.