IETS - v0.5.1
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    Function CutSceneId

    BG2 barrel re-exports.

    Generated by ts-update. Do not edit manually.

    Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.

    • This action is used internally in a cutscene to make the object with the specified death variable perform actions. The action appears to only work from a creature script. The example script is from cut01.bcs.

       IF
         True()
       THEN
         RESPONSE #100
           CutSceneId(Player1)
           LeaveAreaLUAPanic("AR0700","",[2753.868],4)
           LeaveAreaLUA("AR0700","",[2753.868],4)
       (cut short for brevity)
      

      Parameters

      Returns Action