This action is used internally in a cutscene to make the object with the specified death variable perform actions. The action appears to only work from a creature script. The example script is from cut01.bcs.
IF
True()
THEN
RESPONSE #100
CutSceneId(Player1)
LeaveAreaLUAPanic("AR0700","",[2753.868],4)
LeaveAreaLUA("AR0700","",[2753.868],4)
(cut short for brevity)
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.