IETS - v0.5.1
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    Function DestroySelf

    BG2 barrel re-exports.

    Generated by ts-update. Do not edit manually.

    Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.

    • This action removes the active creature from the game. No death variable is set. Global creatures like joinable NPCs, familiars and recipients of MakeGlobal are still accessible by script name and are not fully removed. The example script is from the Irenicus cutscene at the beginning of the game.

       IF
         True()
       THEN
         RESPONSE #100
           CutSceneId("CSCowl7")
           ForceSpell("CSIren",0)
           Wait(1)
           DestroySelf()
       END
      

      Returns Action