This action removes the active creature from the game. No death variable is set. Global creatures like
joinable NPCs, familiars and recipients of MakeGlobal are still accessible by script name and are not
fully removed. The example script is from the Irenicus cutscene at the beginning of the game.
IF
True()
THEN
RESPONSE #100
CutSceneId("CSCowl7")
ForceSpell("CSIren",0)
Wait(1)
DestroySelf()
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.