This action instructs the active creature to initiate dialog with the target creature. Dialog will not be initiated if the creature using this action has been assigned a dialog that has all top level conditions returning false.
IF
GlobalTimerExpired("Yeslick","GLOBAL")
Global("FLOODED","GLOBAL",0)
THEN
RESPONSE #100
Dialogue([PC])
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.