This action causes the active creature to drop all its inventory items. The example script is from the cutscene with Mazzy fighting the ogre; cut16a.bcs.
IF
True()
THEN
RESPONSE #100
CutSceneId(Player1)
FadeToColor([20.0],0)
Wait(1)
ActionOverride("mazzy",DropInventory())
Wait(2)
(cut short for brevity)
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.