IETS - v0.5.1
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    Function DropInventory

    BG2 barrel re-exports.

    Generated by ts-update. Do not edit manually.

    Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.

    • This action causes the active creature to drop all its inventory items. The example script is from the cutscene with Mazzy fighting the ogre; cut16a.bcs.

       IF
         True()
       THEN
         RESPONSE #100
           CutSceneId(Player1)
           FadeToColor([20.0],0)
           Wait(1)
           ActionOverride("mazzy",DropInventory())
           Wait(2)
       (cut short for brevity)
      

      Returns Action