IETS - v0.5.1
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    Function EquipRanged

    BG2 barrel re-exports.

    Generated by ts-update. Do not edit manually.

    Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.

    • This action instructs the active creature to a ranged weapon from the weapons available in the quickslots.

       IF
         See([EVILCUTOFF])
         !Range([EVILCUTOFF],4)
         OR(28)
           !HasItemEquiped("Bow01",())
           !HasItemEquiped("Bow02",())
           !HasItemEquiped("Bow03",())
           !HasItemEquiped("Bow04",())
           !HasItemEquipedReal("Bow05",())
           !HasItemEquipedReal("Bow06",())
           !HasItemEquipedReal("Bow07",())
           !HasItemEquipedReal("Bow08",())
           !HasItemEquipedReal("Bow09",())
           !HasItemEquipedReal("Bow10",())
           !HasItemEquipedReal("Bow11",())
           !HasItemEquipedReal("Bow12",())
           !HasItemEquipedReal("Bow13",())
           !HasItemEquipedReal("Bow14",())
           !HasItemEquipedReal("Bow15",())
           !HasItemEquipedReal("Bow16",())
           !HasItemEquipedReal("Bow17",())
           !HasItemEquipedReal("Bow18",())
           !HasItemEquipedReal("Bow19",())
           !HasItemEquipedReal("Bow20",())
           !HasItemEquipedReal("Bow21",())
           !HasItemEquipedReal("Bow22",())
           !HasItemEquipedReal("Bow23",())
           !HasItemEquipedReal("Bow24",())
           !HasItemEquipedReal("Bow25",())
           !HasItemEquipedReal("Bow26",())
           !HasItemEquipedReal("Bow98",())
           !HasItemEquipedReal("Bow99",())
       THEN
         RESPONSE #100
           EquipRanged()
           AttackReevaluate([EVILCUTOFF],30)
       END
      

      Returns Action