This action creates the item specified by the resref parameter on the creature specified by the object parameter, with quantity/charges controlled by the usage parameters.
IF
GlobalTimerExpired("dwVith","GLOBAL")
Global("dwVithal","GLOBAL",3)
THEN
RESPONSE #100
CreateVisualEffectObject("SPPLANAR","udvith")
Wait(2)
Activate("udvith")
GiveItemCreate("scrl8z","udvith",1,1,0)
GiveItemCreate("scrl9g","udvith",1,1,0)
GiveItemCreate("scrl9e","udvith",1,1,0)
GiveItemCreate("scrl9v","udvith",1,1,0)
GiveItemCreate("scrl9r","udvith",1,1,0)
SetGlobal("dwVithal","GLOBAL",4)
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.