This action acts similar to shout, but does not accept values. The range of the Help action is slightly larger than the default visual radius of NPCs.
IF
HitBy([ANYONE],CRUSHING)
THEN
RESPONSE #50
Help()
Attack(NearestEnemyOf(Myself))
RESPONSE #50
RunAwayFrom(NearestEnemyOf(Myself),75)
END
IF
Help([0.0.GIBBERLING])
THEN
RESPONSE #100
Attack(NearestEnemyOf(LastHelp(Myself)))
END
IF
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
Help()
AttackReevaluate(NearestEnemyOf(Myself),30)
END
This action acts similar to shout, but does not accept values. The range of the Help action is slightly larger than the default visual radius of NPCs.