IETS - v0.5.1
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    Function HitBy

    • Returns true only if the active CRE was hit by the specifed object by the specified damage type in the last script round. If the damage type is CRUSHING or 0 then this will return true for ANY damage type. !HitBy returns true when the script is first activated (e.g. initial area load) and when hit by any damage type.

      Parameters

      Returns boolean