This action instantly moves the active creature to the specified point.
IF
True()
THEN
RESPONSE #100
ClearAllActions()
FadeToColor([20.0],0)
MoveViewPoint([1738.543],INSTANT)
JumpToPoint([1738.543])
Wait(1)
CreateVisualEffectObject("SPCLOUD1",Player1)
Wait(1)
CreateVisualEffectObject("SPFLESHS",Player1)
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.