This action changes the current area. Parchment is the MOS image to use in the area transition loading screen. Only EE games support IDS symbols for Face.
IF
Global("MissionPackSave","GLOBAL",0)
THEN
RESPONSE #100
TextScreen("toscst")
ActionOverride(Player1,LeaveAreaLUA("AR1000","",[3048.831],4))
ActionOverride(Player2,LeaveAreaLUA("AR1000","",[3055.917],4))
ActionOverride(Player3,LeaveAreaLUA("AR1000","",[2990.913],4))
ActionOverride(Player4,LeaveAreaLUA("AR1000","",[2992.812],4))
ActionOverride(Player5,LeaveAreaLUA("AR1000","",[3079.737],4))
ActionOverride(Player6,LeaveAreaLUA("AR1000","",[3005.742],4))
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.