This action alters the morale of the target by the specified amount. The change amount can be positive or negative. The example script is from bardsh.bcs.
IF
AttackedBy([GOODCUTOFF],DEFAULT)
Allegiance(Myself,NEUTRAL)
Global("PlayerAttackedActors","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("PlayerAttackedActors","GLOBAL",1)
MoraleInc(Myself,-5)
Enemy()
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
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