Uses named re-exports (not export *) so esbuild can statically resolve each
binding without falling back to runtime __reExport helpers for externalized
.d.ts modules.
This action moves the object creature a screen away from the specified target creature. The target object must be stored in the GAM file (i.e. NPC or added explicitly via the MakeGlobal action.
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.