This action can be used to do nothing - many characters walk around randomly or stand in one place doing nothing:
IF
True()
THEN
RESPONSE #50
RandomWalk()
RESPONSE #50
NoAction()
END
NoAction() is also commonly used as a hanging (dummy) action in targeting blocks. This is a matter of good practice rather than necessary. The NoAction() action will never be run since the block always returns false, but having an action in the scripting block allows scripting programs to accurately check for errors.
IF
See(NearestEnemyOf(Myself))
False()
THEN
RESPONSE #100
NoAction()
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.