Returns true only if the player's party has spoken to the active CRE the exact number of times specified. NB. NumTimesTalkedTo seems to increment when a PCinitiates conversion with an NPC, or an NPC initiates conversation with a PC. NumTimesTalkedTo does not seem to increment for force-talks, interactions, interjections and self-talking.
Returns true only if the player's party has spoken to the active CRE the exact number of times specified. NB. NumTimesTalkedTo seems to increment when a PCinitiates conversion with an NPC, or an NPC initiates conversation with a PC. NumTimesTalkedTo does not seem to increment for force-talks, interactions, interjections and self-talking.