This action causes the active creature to change animation to the specified animation (values from [animate.ids]({{ ids }}/animate.htm))
IF
!InPartyAllowDead("Aerie")
!Dead("Aerie")
!GlobalGT("AerieTransform","GLOBAL",0)
Global("Aerie","AR0607",0)
Global("KalahI","AR0607",0)
THEN
RESPONSE #100
MoveGlobal("Ar0607","Aerie",[318.378])
ChangeEnemyAlly("Aerie",NEUTRAL)
SetGlobal("Aerie","AR0607",1)
ActionOverride("Aerie",Polymorph(MAGE_FEMALE_ELF))
ActionOverride("Aerie",SetBeenInPartyFlags())
SetGlobal("AerieTransform","GLOBAL",2)
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.