IETS - v0.5.1
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    Function Polymorph

    BG2 barrel re-exports.

    Generated by ts-update. Do not edit manually.

    Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.

    • This action causes the active creature to change animation to the specified animation (values from [animate.ids]({{ ids }}/animate.htm))

       IF
         !InPartyAllowDead("Aerie")
         !Dead("Aerie")
         !GlobalGT("AerieTransform","GLOBAL",0)
         Global("Aerie","AR0607",0)
         Global("KalahI","AR0607",0)
       THEN
         RESPONSE #100
           MoveGlobal("Ar0607","Aerie",[318.378])
           ChangeEnemyAlly("Aerie",NEUTRAL)
           SetGlobal("Aerie","AR0607",1)
           ActionOverride("Aerie",Polymorph(MAGE_FEMALE_ELF))
           ActionOverride("Aerie",SetBeenInPartyFlags())
           SetGlobal("AerieTransform","GLOBAL",2)
       END
      

      Parameters

      Returns Action