IETS - v0.5.1
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    Function RandomWalk

    BG2 barrel re-exports.

    Generated by ts-update. Do not edit manually.

    Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.

    • This action causes the active creature to walk randomly, staying within the current area. The example script is blbear.bcs; it instructs bears to walk rather than fight if the nearest enemy is a druid.

       IF
         Delay(5)
         See(NearestEnemyOf(Myself))
         Class(NearestEnemyOf(Myself),DRUID)
         NumCreatureGT([ENEMY],1)
       THEN
         RESPONSE #100
           RandomWalk()
       END
      

      {% capture note %} This action will never stop, (unless interrupted in specific situations), and thus never leave the action list. Executes Wait() for a random amount of time, (1–40 seconds), if the creature goes off-screen. Has a 50/50 chance to MoveToPoint(), or do a pass of RandomTurn(), (including RandomTurn()'s wait time).

      {% endcapture %} {% include note.html %}

      Returns Action