BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.
This action instructs the active creature to play the recoil animation. Note that some objects do not have this animation.
IF TookDamage() THEN RESPONSE #100 Recoil() END Copy
IF TookDamage() THEN RESPONSE #100 Recoil() END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.