This action removes one memorised indtance of the specified spell from the spellbook of the active creature. The spell can be an innate ability, a priest spell or a wizard spell, but must be listed in [spell.ids]({{ ids }}/spell.htm).
IF
Global("KR_ANTI_PALADIN_CHANGE","LOCALS",1)
THEN
RESPONSE #100
RemoveSpell(PALADIN_LAY_ON_HANDS)
RemoveSpell(PALADIN_DETECT_EVIL)
RemoveSpell(PALADIN_PROTECTION_FROM_EVIL)
SetGlobal("KR_ANTI_PALADIN_CHANGE","LOCALS",2)
END
{% capture note %}
Scripts can handle RES filenames with +, Dialogs and the console cannot. Same with the ~, `, ', @, $, ^, and & characters, maybe some more.
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.