This action causes the active creature to attempt to disarm the specified trap. This action can be used for any creature (not just thieves) though success in disarming is dependent on points in the Disarm Trap skill.
IF
See("Trap01")
Class(Myself,THIEF_ALL)
THEN
RESPONSE #100
RemoveTraps("Trap01")
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.