This action applies the benefits of resting (i.e. healing, restoring spells and restoring abilities) to the active creature. The action does not play the rest movie or advance game time. The example script is from cut28a.bcs.
IF
True()
THEN
RESPONSE #100
CutSceneId(Player1)
StorePartyLocations()
FadeToColor([30.0],0)
Wait(1)
Rest()
ActionOverride(Player2,Rest())
ActionOverride(Player3,Rest())
ActionOverride(Player4,Rest())
ActionOverride(Player5,Rest())
ActionOverride(Player6,Rest())
(cut short for brevity)
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.