This action sets the dialog file of the active creature to the specified file. SetDialogue("") will set the dialog file to nothing.
IF
AttackedBy([GOODCUTOFF],DEFAULT)
Global("KR_CHANGE_DIALOG","LOCALS",0)
THEN
RESPONSE #100
SetDialogue("")
SetGlobal("KR_CHANGE_DIALOG","LOCALS",1)
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.