BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.
This action sets whether a creature can be interrupted while carrying out script actions.
IF See(Player2) !Range(Player2,4) THEN RESPONSE #100 SetInterrupt(FALSE) MoveToObject("Player2") SetInterrupt (TRUE) END Copy
IF See(Player2) !Range(Player2,4) THEN RESPONSE #100 SetInterrupt(FALSE) MoveToObject("Player2") SetInterrupt (TRUE) END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.