BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.
This action sets the dialog for the active creature to their leave dialog.
IF !InParty(Myself) HPGT(Myself,0) THEN RESPONSE #100 SetLeavePartyDialogFile() Dialogue(Player1) ChangeAIScript("",DEFAULT) END Copy
IF !InParty(Myself) HPGT(Myself,0) THEN RESPONSE #100 SetLeavePartyDialogFile() Dialogue(Player1) ChangeAIScript("",DEFAULT) END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.