IETS - v0.5.1
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    Function SetLeavePartyDialogFile

    BG2 barrel re-exports.

    Generated by ts-update. Do not edit manually.

    Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.

    • This action sets the dialog for the active creature to their leave dialog.

       IF
         !InParty(Myself)
         HPGT(Myself,0)
       THEN
         RESPONSE #100
           SetLeavePartyDialogFile()
           Dialogue(Player1)
           ChangeAIScript("",DEFAULT)
       END
      

      Returns Action