This action sets the number of times the active creature has been talked to (by player characters). The example script is from ar0103.bcs.
IF
Global("BrielbaraMove","GLOBAL",1)
!Exists("Brielbara")
!Dead("Brielbara")
THEN
RESPONSE #100
CreateCreature("BRIELB",[418.376],0)
ActionOverride("Brielbara",SetNumTimesTalkedTo(1))
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.