This action is similar to Wait(), it causes a delay in script processing. The time is measured in AI updates (which default to 15 per second)
IF
See(NearestEnemyOf())
THEN
RESPONSE #100
DisplayStingHead(Myself,50712)// Attack!! Attack!!
SmallWait(120)
Attack(NearestEnemyOf())
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.