Uses named re-exports (not export *) so esbuild can statically resolve each
binding without falling back to runtime __reExport helpers for externalized
.d.ts modules.
This action causes an activated spawn point to spawn creatures, regardless of whether the time for spawning has expired. The Object should be the name of the spawn point as written in the ARE file.
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.