This action starts a cutscene. Player control is removed, and scripts stop running. Note that actions already in the action list are not cleared without an explicit call to ClearAllActions. The example script is from are0507.bcs.
IF
Global("AmsiHouse","GLOBAL",3)
!Dead("amsi")
THEN
RESPONSE #100
ClearAllActions()
StartCutSceneMode()
ActionOverride("amsi",StartDialogueNoSet(Player1))
END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.