IETS - v0.5.1
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    Function StateOverrideTime

    BG2 barrel re-exports.

    Generated by ts-update. Do not edit manually.

    Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.

    • This action instructs all creatures in the current area(?) ignore the following states flags for the time specified, or until a save-game reload. The creatures still have the state flags set. This action mainly seems to be used to get player characters to look like they are "paying attention" to anything that is happening around them. The following states are overridden:

      state_sleeping state_panic state_stunned state_helpless state_confused

      The following states are not overridden:

      state_invisible state_frozen_death state_stone_death state_dead state_silence state_charmed state_improved invisibility state_mirror_image

      Other states are untested.

      Parameters

      • time: number

      Returns Action