IETS - v0.5.1
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    Function Swing

    BG2 barrel re-exports.

    Generated by ts-update. Do not edit manually.

    Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.

    • This action instructs the active creature to play the swing weapon animation. Note that some objects do not have this animation.

       IF
         True()
       THEN
         RESPONSE #100
           Swing()
       END
      

      Returns Action