BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.
This action causes a delay in script processing. The time is measured in seconds.
IF See(Player1) See(Player6) THEN RESPONSE #100 MoveToObject(Player1) Wait(2) MoveToObject(Player6) Wait(4) END Copy
IF See(Player1) See(Player6) THEN RESPONSE #100 MoveToObject(Player1) Wait(2) MoveToObject(Player6) Wait(4) END
BG2 barrel re-exports.
Generated by ts-update. Do not edit manually.
Uses named re-exports (not export *) so esbuild can statically resolve each binding without falling back to runtime __reExport helpers for externalized .d.ts modules.